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-Bios of the POF(coming
soon)
-Spark (coming soon)
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Journal of Scathain,
I have compiled current lore and information regarding the Gem of
Impulse that Darvvin referred to in our previous correspondence.
I ask that my fellow clansmen voluteer for this quest and bring
these items to Darvvin as soon as possible.
Gem
of Impulse
Xarabaydun
41.9S, 16.2E
Restricted to Levels 25-
Must have lockpick to enter lower level.
Aino
Lunnan Shin - Gem Crafter

Standing Orders~Emyrean Document
Kuyiza bint
Zayi the Translator tells you, "I fear I cannot help you with this.
You see that this writing style is like our own? It appears to be
the script used by the High Empyrean culture of the Age of Lore.
My specialty is the runic language of Dericost. You should bring
this to Bretself the translator, in Cragstone." You give Bretself
the Translator Forgotten Text. Bretself the Translator tells you,
"Most interesting. It appears that the town of Xarabaydun holds
a treasure I would not have suspected." Bretself the Translator
gives you Standing Orders. Standing Orders The translation of a
book found beneath Xarabaydun. Value 100 Burden 200 Pages 16 of
16 pages full. Greetings, soldiers of Yalain, and welcome to the
grottos of Laeraa. Some of you may have arrived here in the mistaken
impression that this post is unimportant, or that your presence
here is a sign of disfavor with your respective lords. I assure
you, nothing could be further from the truth. Your presence here
is testament to your loyalty, as is what I am about to tell you.
No doubt many of you know two of Laeraa's wonders. The first, of
course, is the Imperial Archive in the lower levels. The finest
researchers in the world have had copies of their treatises and
inquiries deposited in our vaults, in the event that we have need
of them in the future. There are in excess of 10,000 volumes currently
stored here. To have a work elected for inclusion in the Seaborne
Empire's various archives is a source of pride for any academic.
The second wonder of Laeraa is the system of living grottos, lit
and nourished by the works of the great mage Heran of Dalrose. In
our underground caverns, nearly any form of plant can be grown.
In turn, these plants support a number of animal species. The grottos
are Heran's masterwork; you should appreciate them. The first rule
of Laeraa is, walk with ranaayai's feet in the grottos. (Translator's
note: context indicates "ranaayai" may be a stealthy predator animal
of ancient Dereth - name means "inescapable burning.") Do not leave
fires unattended, nor uproot the plants, nor slay the animals. Few
have the skill to recreate these fragile treasures. The final wonder
has been carefully kept secret by the masters of the Uranten Lyceum.
There are certain entities in the lowest tunnels of this complex.
We call them Laerauinth (translator's note: literally, "Living Stones
of the Ground"). They are not true life forms as we understand them,
although they behave in many of the same ways. When a mage attempts
and fails to cast a spell, the mana he or she has focused does not
simply "go away." Rather, it undergoes what mages commonly refer
to as "slippage." (Translator's note: this is an approximate translation
- the word used here is also used in Yalaini nautical texts to refer
to the unpredictable movement of a fish.) Slippage is misdirected
mana, which may be absorbed by the earth, air, or sea. The Laerauinth
are the result of slipped mana concentrating in certain sympathetic
crystal deposits. In a sense, they are stones animated by the pure
force of magic. Laerauinth are found all across Auberean. They are
extremely rare - perhaps one will be found on the mainland or in
the Imperial Archipelago every hundred years. The history of magical
research on Ireth Lassel by our people, and the Dericost before
us, have resulted in unusual concentrations of them here. Early
research by the Uranten academics brought to light a most singular
fact. The Laerauinth produce eggs. Not in the sense that a bird
might, but in that they periodically drop crystalline nodules, containing
a portion of their mana, that grow into another of their kind. These
growths - eggs, if you will - can be ingested when enchanted properly.
They can greatly increase a mage's natural capacity for storing
mana. This effect does not last long, however, and there is a critical
drawback. The enchanted eggs attune themselves to the mana patterns
of the bearer, working in resonance with them. This resonance is
only dangerous for a week. During that week, the bearer may not
handle another egg. Doing so will further resonate with his or her
mana patterns, causing a dangerous feedback loop. The end result
is that the mage's ability to store and wield mana is completely
destroyed. This grievous "burnout" was discovered in the harshest
way, forcing the retirement of the famed Master Ucanna. The mana
that infuses the Laerauinth causes their forms to become somewhat
malleable - almost gelatinous. This allows them the flexibility
to move themselves about, albeit at a creep. While not intelligent,
they can project powerful magical attacks. One of our main tasks
here, in addition to protecting the secret of the Uranten Lyceum,
will be to help protect the school's younger students while they
recover nodules. Do not underestimate these creatures. If they have
the capacity to desire anything, it is to be left alone in the cool
darkness below us. They will fight to protect their "eggs," and
even (slowly) follow recovery parties up to the inhabited areas.
That is why we have the fortifications on the lower levels, facing
downward. There are devils in the dark below us. Phlegmatic devils,
but not ones that should be dismissed. A final note. Possibly the
most infamous feature of these caves is the chamber which lies at
hand to the upper watch post. The rumors you may have heard are
lamentably true. During the final days of His Majesty Emperor Caerlin's
war with the ancient darkness, the Enemy attacked these grottos,
seeking to absorb their life into their blasphemous forces. The
larger grottos were cleansed through the efforts of Uranten's students,
though not without cost. The lowest chambers were adjudged beyond
redemption by the Lyceum's masters. It was possible to contain the
darkness, to weaken it, but the chambers could not be cleansed.
When required to pass through the altered chamber, you should take
care never to touch the walls or floor with bare skin. At best you
will suffer severe injury, and at worst a fate worse than death.
Always remember that this chamber was created by the Enemy's Black
Breath. The walls are the tortured remains of living beings. They
are alive, and hungry. pg (13) While on duty at the upper watchpost,
you should never succumb to the urge to sleep. You shall be greatly
vexed by the malevolent influence the Enemy has upon the dreaming
mind. This is not hyperbole, but sincere admonition. This post's
previous commander, Lady Alessae Vosin, lost three chevairds to
insanity from the calamitous influence of that accursed chamber.
Also, though some imagine me to be ignorant, I am aware that certain
soldiers here make a habit of bringing small creatures from the
upper grottos down to this post, and feeding them to the walls of
Shadow Chamber. They imagine it is amusing to watch these poor creatures
be liquefied and absorbed into the mass. Always remember that you
are chevairds of the Empire, held to high ethical standards. You
should not delight in cruelty such as this. That sort of bestiality
is precisely what our grandparents fought against in the Shadow
War. Should I catch any man or woman at this brutal sport, you will
be stripped of your honors and sent home in disgrace. Also... feeding
the chamber more life will strengthen its power and influence. "Darkness
can never be driven from the world, for it is part of the world.
It only sleeps, and bides its time. We can but sing a lullaby by
the light of a flickering candle, and watch for its wakening." So
said Empress Alaidain nearly 8500 years ago. Do not awaken the chamber
with your supposed sport. All the people of Laeraa may pay your
tithe.
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